What battle problem is Quake meant to solve?
Quake is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.

Attack
Start with Mammoth Tusk 3-60 Quake; it is labelled as a reported tournament alternative with the note “8% of recorded podium builds · all-time”. Compare it with Croco Crunch 2-60 Quake while keeping the Blade, stadium, launch and opponent consistent.
Quake is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.
Quake does not appear in the 20 recent winning decks reviewed by BeyXBuild. That does not make it unusable; it means the site should not call it a tournament-proven staple yet.
Quake is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.
Compare Quake directly with the Rush Bit in the same complete build. Run at least five launches per side and record knockouts, bursts, self-knockouts, scraping and spin finishes; change only this one part.
Drop it if the extra movement produces more self-knockouts and early spin loss than clean knockouts. Record those outcomes separately over repeated launches.