BEYXBUILD

BEYBLADE X BIT DIRECTORY

Choose a Bit by movement and role.

Browse Attack, Defense, Stamina and Balance Bits, then open the full guide for suitable Blades, colours and products that include it.

53Bits

53 results

Hexa Beyblade X bitHHexaDefenseHexa is mainly used for controlled contact and resistance to destabilising hits. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsElevate Beyblade X bitEElevateBalanceElevate is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsLow Rush Beyblade X bitLRLow RushAttackLow Rush is mainly used for aggressive movement and early knockout pressure. Its lower profile can reduce height but may change scraping risk. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsRush Beyblade X bitRRushAttackRush is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsFree Ball Beyblade X bitFBFree BallStaminaFree Ball is mainly used for spin preservation and stable late-battle movement. Its freer movement aims to reduce resistance in selected matchups. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsAccel Beyblade X bitAAccelAttackAccel is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsBall Beyblade X bitBBallStaminaBall is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsBound Spike Beyblade X bitBSBound SpikeStaminaBound Spike is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsCyclone Beyblade X bitCCycloneAttackCyclone is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsDisk Ball Beyblade X bitDBDisk BallStaminaDisk Ball is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsDisk Spike Beyblade X bitDSDisk SpikeStaminaDisk Spike is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsDot Beyblade X bitDDotDefenseDot is mainly used for controlled contact and resistance to destabilising hits. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsFlat Beyblade X bitFFlatAttackFlat is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsFree Flat Beyblade X bitFFFree FlatAttackFree Flat is mainly used for aggressive movement and early knockout pressure. Its freer movement aims to reduce resistance in selected matchups. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsGear Ball Beyblade X bitGBGear BallStaminaGear Ball is mainly used for spin preservation and stable late-battle movement. Its gear-shaped design increases interaction with the X-Celerator rail. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsGear Flat Beyblade X bitGFGear FlatAttackGear Flat is mainly used for aggressive movement and early knockout pressure. Its gear-shaped design increases interaction with the X-Celerator rail. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsGear Needle Beyblade X bitGNGear NeedleStaminaGear Needle is mainly used for spin preservation and stable late-battle movement. Its gear-shaped design increases interaction with the X-Celerator rail. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsGear Point Beyblade X bitGPGear PointBalanceGear Point is mainly used for a mix of movement, control and spin endurance. Its gear-shaped design increases interaction with the X-Celerator rail. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsGear Rush Beyblade X bitGRGear RushAttackGear Rush is mainly used for aggressive movement and early knockout pressure. Its gear-shaped design increases interaction with the X-Celerator rail. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsGear Unite Beyblade X bitGUGear UniteBalanceGear Unite is mainly used for a mix of movement, control and spin endurance. Its gear-shaped design increases interaction with the X-Celerator rail. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsGlide Beyblade X bitGGlideStaminaGlide is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsHigh Needle Beyblade X bitHNHigh NeedleStaminaHigh Needle is mainly used for spin preservation and stable late-battle movement. Its raised profile changes contact height and stability. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsHigh Taper Beyblade X bitHTHigh TaperBalanceHigh Taper is mainly used for a mix of movement, control and spin endurance. Its raised profile changes contact height and stability. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsIgnition Beyblade X bitIIgnitionBalanceIgnition is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsJolt Beyblade X bitJJoltAttackJolt is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsKick Beyblade X bitKKickBalanceKick is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsLevel Beyblade X bitLLevelBalanceLevel is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsLow Cyclone Beyblade X bitLCLow CycloneAttackLow Cyclone is mainly used for aggressive movement and early knockout pressure. Its lower profile can reduce height but may change scraping risk. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsLow Flat Beyblade X bitLFLow FlatAttackLow Flat is mainly used for aggressive movement and early knockout pressure. Its lower profile can reduce height but may change scraping risk. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsLow Orb Beyblade X bitLOLow OrbStaminaLow Orb is mainly used for spin preservation and stable late-battle movement. Its lower profile can reduce height but may change scraping risk. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsMerge Beyblade X bitMMergeBalanceMerge is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsMetal Needle Beyblade X bitMNMetal NeedleStaminaMetal Needle is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsNarrow Beyblade X bitNrNarrowStaminaNarrow is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsNeedle Beyblade X bitNNeedleStaminaNeedle is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsOperate Beyblade X bitOpOperateBalanceOperate is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsOrb Beyblade X bitOOrbStaminaOrb is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsPoint Beyblade X bitPPointBalancePoint is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsQuake Beyblade X bitQQuakeAttackQuake is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsRubber Accel Beyblade X bitRARubber AccelAttackRubber Accel is mainly used for aggressive movement and early knockout pressure. Its rubber contact increases grip and makes launch control especially important. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsSpike Beyblade X bitSSpikeStaminaSpike is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsTaper Beyblade X bitTTaperBalanceTaper is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsTrans Kick Beyblade X bitTKTrans KickBalanceTrans Kick is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsTrans Point Beyblade X bitTPTrans PointBalanceTrans Point is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsTurbo Beyblade X bitTrTurboAttackTurbo is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsUnder Flat Beyblade X bitUFUnder FlatAttackUnder Flat is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsUnder Needle Beyblade X bitUNUnder NeedleStaminaUnder Needle is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsUnite Beyblade X bitUUniteBalanceUnite is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsVortex Beyblade X bitVVortexAttackVortex is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsWall Ball Beyblade X bitWBWall BallStaminaWall Ball is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsWall Wedge Beyblade X bitWWWall WedgeStaminaWall Wedge is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsWedge Beyblade X bitWWedgeStaminaWedge is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsYielding Beyblade X bitYYieldingStaminaYielding is mainly used for spin preservation and stable late-battle movement. Final performance depends on the Blade, Ratchet, stadium and launch.View detailsZap Beyblade X bitZZapAttackZap is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.View details
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