What battle problem is Rush meant to solve?
Rush is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.

Attack
Start with Tyranno Beat 1-60 Rush; it is labelled as a recent top-cut build with the note “29% of this Blade’s recent podium builds”. Compare it with Aero Pegasus 1-60 Rush while keeping the Blade, stadium, launch and opponent consistent.
Rush is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.
Rush appears 12 times in the 20 recent winning decks reviewed by BeyXBuild. This is a reported-deck count, not a win rate or a picture of every Malaysian event.
Rush is mainly used for aggressive movement and early knockout pressure. Final performance depends on the Blade, Ratchet, stadium and launch.
Compare Rush directly with the Low Rush Bit in the same complete build. Run at least five launches per side and record knockouts, bursts, self-knockouts, scraping and spin finishes; change only this one part.
Drop it if the extra movement produces more self-knockouts and early spin loss than clean knockouts. Record those outcomes separately over repeated launches.