What battle problem is Kick meant to solve?
Kick is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.

Balance
Start with Glory Valkyrie Kick; it is labelled as a recent top-cut build with the note “32% of this Blade’s recent podium builds”. Compare it with Wyvern Hover 9-60 Kick while keeping the Blade, stadium, launch and opponent consistent.
Kick is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.
Kick appears 8 times in the 20 recent winning decks reviewed by BeyXBuild. This is a reported-deck count, not a win rate or a picture of every Malaysian event.
Kick is mainly used for a mix of movement, control and spin endurance. Final performance depends on the Blade, Ratchet, stadium and launch.
Compare Kick directly with the Point Bit in the same complete build. Run at least five launches per side and record knockouts, bursts, self-knockouts, scraping and spin finishes; change only this one part.
Drop it if it does not beat a specialist in any matchup your other two Beys leave open. Flexibility only matters when it covers a real deck weakness.